![]() ![]() Both games are about exploring large, open areas-either alone or with other players-to find and defeat giant monsters, then harvesting and using their parts to craft better weapons and armor. MH would rather give you lower poly environments or more "generic" rock faces to look at, less grass, etc in order to retain its performance and keep the eye candy focused where the player will look primarily anyway the boss monster.You only need to glance at Wild Hearts for a moment to see the similarities it shares with Capcom's Monster Hunter series. It's strange.Įdit: Forgot to add- compared to Monster Hunter Rise on the PC for example, what this game lacks is a bigger focus on texture/details of your character and the monsters. Even at 4K or 1440P this shit looks blurry like it's not actually displaying at the settings I tell it to. This game needs the DLSS patch yesterday though. The game has a fantastic character creator, wonderful gameplay, and a nice soundtrack. It will have drops when areas load, or if crazy shit happens when fighting a monster for all the effects, but they are few and far between. What's weird is even at 60FPS the game just feels unsmooth even though it isn't dipping according to the FPS counter. ![]() I'm on a 3080 max everything, and I had to put it to 1440P to get it to stay above 60 FPS. There is a LOT to like here, and I plan to play more.but jesus christ the performance is anus, and the game really doesn't look that good compared to the videos they've been using to promote it. Got a month of EA pro to fuck with it for a while.
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